VR & mixed reality

// what we build
Standalone and multi-user VR (Meta Quest, HTC Vive)
Mixed reality: Apple Vision Pro, HoloLens 2
VR sales tools and virtual showrooms
360 film and VR tours
Empathy and training simulations
Biodata-driven VR (heart rate, gaze)
We build VR and mixed reality where being inside something does a job a screen cannot: putting a buyer in a venue before they commit, holding a sales meeting somewhere impossible, or letting staff see a journey through someone else's eyes.
// questions

Questions we get asked

Something else on your mind? Ask us directly.
What is the difference between VR, AR and mixed reality?
VR replaces your surroundings with a virtual world. AR adds digital content on top of the real world through a phone or glasses. Mixed reality anchors digital objects in your real room so you can walk around and interact with them.
Is VR still worth it for events?
When throughput is planned. Headset sessions need to be short, hygienic and staffed. For crowds we often pair a few headsets with a screen-based or WebAR version so everyone gets something.
Can VR be used for sales, not just marketing?
Yes. VR sales tools let prospects walk through a venue, product or site in a meeting, anywhere in the world, before they buy.
[ NEW BRIEF ]

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