Building environments that sell
Each VR environment was built from venue reference material, architectural plans and on-site captures. We modelled and lit every suite to match the real-world experience as closely as the hardware allows, then added the layer that a site visit cannot: the ability to experience a sold-out crowd, a live event atmosphere, the view from your seat before you commit.The tool runs on standalone headsets with no tethering, no laptop required, which matters when your sales team is in a partner's boardroom. We kept the UX to a short guided flow because the goal is not to create a game, it is to accelerate a commercial decision. Navigation is minimal. The environments do the work.