Marble Arch Cave VR Tour

// services
Experiential Design
Motion Design
Campaign Strategy
360 film and VR tour of Marble Arch Caves, Ireland's only UNESCO Global Geopark, built with BBDO Dublin for Tourism Northern Ireland when Covid closed the caves to visitors.
The caves were closed, so we opened them
Marble Arch Caves is the only UNESCO Global Geopark in Ireland, a series of limestone caverns that took millions of years to form and draw tens of thousands of visitors a year. When Covid closed them indefinitely, Tourism Northern Ireland needed a way to keep the destination present in the minds of potential visitors.We built a 360 film and VR tour that put viewers inside the caves in a way that communicates their scale and atmosphere rather than just documenting their existence. The brief, developed with BBDO Dublin, was to make people want to go when the caves reopened, not simply to show them what they were missing. That distinction shaped every production decision, from the routes we chose to film to the way light was treated in the final grade.
Filming underground at scale
360 filmmaking in a cave environment is not a standard production challenge. The space is dark, the geometry is complex, and the acoustic environment does not behave the way above-ground spaces do. We planned the shoot around the specific qualities that make Marble Arch Caves worth visiting: the cathedral chambers, the underground river, the formations that took geological time to develop.Camera placement in 360 work determines what the viewer's attention is drawn to in a way that conventional framing does not. In a cave with no ambient light, it also determines what is visible at all. We lit each location to reveal depth and texture without flattening the atmosphere that makes the place distinctive. The resulting footage was graded and edited for both headset and browser delivery.
A virtual experience that drove real visits
The tour was built to function as both a standalone experience and a marketing asset. For someone who had never heard of Marble Arch Caves, it provided a compelling first encounter with a destination that is genuinely unusual. For someone who was already planning to visit, it offered a preview that increased anticipation rather than substituting for the real thing.Tourism Northern Ireland used the tour across digital channels during the closure period. When the caves reopened, the marketing team had an asset that continued to drive discovery and consideration for new audiences. The VR format also gave the caves a presence at travel trade events that a standard photography and video package could not match. A destination you can step inside travels differently than one you look at.