MEET THE TEAM We are a futuristic hit-squad of immersive industry specialists, crafting dreams and delivering virtual realities for global brands.
MEET THE TEAM
We are a futuristic hit-squad of immersive industry specialists, crafting dreams and delivering virtual realities for global brands.
“Innovation is central to everything we do, which is why we track down and hack the latest emerging tech to see how far we can push it.”
– Stuart Cupit, CTO, Solarflare Studio
Jay Short
John Martinelli
Lee Spooner
Stuart Cupit
Tom Collins
Lauren Smith
Peter Remmerswaal
Emily Turner
RECOGNITION
We crack open an NFT of virtual champagne when we win big, take a look at some of our award winning work and press highlights.
-
MOST CREATIVE BRANDED CONTENT CAMPAIGN OF THE YEAR - SILVER AWARD
MIND RACE - ASICSWhen we don’t move, our mind races.
In order to make the link between movement and and the mind more quantifiable we embarked on a unique research project with client ASICS, to investigate what happens to our mental state when people pause their regular exercise routines for just one week.
-
Metaverse Individual - award Winner
THE VIRTUAL LEARNING PORTAL - RSAThe Road Safety Authority's educational gear change into the metaverse.
In partnership with BBDO Dublin, we developed The Road Safety Authority's Virtual Learning Portal to provide RSA presenters with the means to educate and engage school students on road safety in an interactive, fun 3D environment.
-
2 BRONZE LIONS - PR TECHNIQUES & CREATIVE DATA
THE GREEN LIGHT SIGNAL - NATIONAL GRIDWith most of us giving little to no thought to how the power we use is generated, it’s factors like this that are having the biggest impact on our rising CO2 emissions.
In partnership with Edelman, we helped National Grid make clean energy visible by developing a system that empowered people with the knowledge of when the optimum time was to turn on their applications or charge their gadgets with less harm to the planet.
-
FAN EXPERIENCE - award Winner
THE VIRTUAL HILL - WIMBLEDON x AMEXUsing WebGL, we worked with Wasserman to build this interactive social experience for the super fans unable to attend Wimbledon 2021.
Virtualising the iconic Murray Mount with bespoke avatars, games, emojis, strawberry costumes, and mullets, it truly recreated that Championship spirit through an online audience.
-
BEST USE OF TECHNOLOGY - award Winner
UPLIFTFORD - ASICSUnderpinned by scientific research, we partnered with ASICS and Edelman to develop the ASICS Mind Uplifter™ – a world-first tool allowing users to track the impact of movement on the mind in real time.
In the lead-up to World Mental Health Day 2021, ASICS transformed Retford into “Upliftford” - inviting a diverse group of residents to experience the benefits of activity while using the tool. The PR buzz rippled across The Drum, Runner's World, and many more...
-
CREATIVE MOMENT AWARDS 2022
MOST CREATIVE BRANDED CONTENT CAMPAIGN OF THE YEAR - SILVER AWARD
MIND RACE - ASICSWhen we don’t move, our mind races.
In order to make the link between movement and and the mind more quantifiable we embarked on a unique research project with client ASICS, to investigate what happens to our mental state when people pause their regular exercise routines for just one week. -
THE LOVIE AWARDS
Metaverse Individual - award Winner
THE VIRTUAL LEARNING PORTAL - RSAThe Road Safety Authority's educational gear change into the metaverse.
In partnership with BBDO Dublin, we developed The Road Safety Authority's Virtual Learning Portal to provide RSA presenters with the means to educate and engage school students on road safety in an interactive, fun 3D environment. -
CANNES LIONS
2 BRONZE LIONS - PR TECHNIQUES & CREATIVE DATA
THE GREEN LIGHT SIGNAL - NATIONAL GRIDWith most of us giving little to no thought to how the power we use is generated, it’s factors like this that are having the biggest impact on our rising CO2 emissions.
In partnership with Edelman, we helped National Grid make clean energy visible by developing a system that empowered people with the knowledge of when the optimum time was to turn on their applications or charge their gadgets with less harm to the planet. -
LEADERS SPORTS AWARDS
FAN EXPERIENCE - award Winner
THE VIRTUAL HILL - WIMBLEDON x AMEXUsing WebGL, we worked with Wasserman to build this interactive social experience for the super fans unable to attend Wimbledon 2021.
Virtualising the iconic Murray Mount with bespoke avatars, games, emojis, strawberry costumes, and mullets, it truly recreated that Championship spirit through an online audience.
-
PURPOSE AWARDS
BEST USE OF TECHNOLOGY - award Winner
UPLIFTFORD - ASICSUnderpinned by scientific research, we partnered with ASICS and Edelman to develop the ASICS Mind Uplifter™ – a world-first tool allowing users to track the impact of movement on the mind in real time.
In the lead-up to World Mental Health Day 2021, ASICS transformed Retford into “Upliftford” - inviting a diverse group of residents to experience the benefits of activity while using the tool. The PR buzz rippled across The Drum, Runner's World, and many more...
CAPTAIN's LOG
Check out our discoveries and bold ideas from our latest explorations in the tech industry here.
-
Crafting Realistic Digital Personas with Generative AI
AI technology is advancing rapidly, opening up new ways for us to create AI-generated visuals. This year has been a hotbed of innovation, particularly in
-
The Guide Dogs Annual ‘Tea Party’ Time Fundraiser
'It was a pleasure to welcome the team from Guide Dogs to our London office. Not only was it a chance to meet some new
-
LAUNCH Celebrates Women’s Day with Gen-1 by Runway
Happy International Women’s Day! Today we're celebrating the fierce and remarkable women who have shaped our world and continue to inspire us with their ingenuity,
-
Solarflare Studio Announces Creative Accelerator Programme ‘LAUNCH’
'We believe that creativity and technology can change the world for the better, and LAUNCH gives us a vessel in which we can explore our
-
Universal Everything: Lifeforms
'Our human world is becoming increasingly digitised, though this doesn’t necessarily mean disconnected. The pieces in Lifeforms ask us to see a soul in the