LEGO Friends – LEGOLAND®

// services
Interactive Installation
Experiential Design
Motion Design
Large interactive touch-screen Character Moments experiences Solarflare built with Wasserman for LEGO Friends at LEGOLAND resorts worldwide, for the new LEGO Friends character launch.
Character moments at resort scale
LEGO Friends relaunched with a new cast of characters in 2023, and LEGOLAND resorts worldwide needed in-park experiences that could introduce those characters to visitors in a way that felt active rather than passive. Working with Wasserman, we built a series of large interactive touch-screen experiences that put the new Friends characters directly in guests' hands. The brief covered multiple LEGOLAND resorts globally, which meant designing for scale from the start.Interactive character experiences in theme parks operate under specific constraints. The hardware has to withstand continuous use by visitors of all ages. The software has to be self-explanatory without any instruction. The content has to feel fresh across the season. We built with all three constraints as first-class requirements.
Designing for all ages, all day
LEGOLAND's visitor demographic spans a wide age range, with parents and guardians as secondary users of every experience. The touch-screen interactions had to be immediately legible to a five-year-old and interesting enough to hold their attention for the duration of the experience, while also giving adults something to engage with alongside their children.The large-format screen size was a deliberate choice: it allows multiple visitors to interact simultaneously, which reduces queuing pressure and makes the experience feel communal rather than solitary. We designed the layout so that children could reach the active zones without adult assistance, a detail that affects both the experience quality and the flow of guests through the space.
Global deployment and consistency
Deploying to multiple LEGOLAND resorts in different territories meant building a system that could be maintained remotely and updated centrally. We designed the content management layer so that Wasserman and the LEGO team could push updates across all installations simultaneously, and built monitoring into the deployment so that hardware issues could be identified without requiring an on-site visit.Brand consistency across territories was a specific LEGO requirement. The characters needed to look, sound, and behave identically in Windsor and in Florida. We built localisation support for language variants while locking the visual and interaction language so that localisation could not drift the experience away from the approved character presentation.