SolarSk8

// services
Experiential Design
Motion Design
AR skating experience that layers a gamified skatepark over real streets using your phone. Ramps, rails and gaps mapped onto real surface geometry. Location-based AR proof of concept.
SolarSk8 — image 1
A Skatepark Anywhere
Solarsk8 layers a gamified AR skatepark over real streets using your phone camera. Point it at a pavement, a car park, a pedestrian zone, and ramps, rails and gaps appear mapped to the actual surface geometry. The proof of concept was built to explore two questions: how accurately can real-time AR on a consumer phone map and hold geometry to irregular real-world surfaces, and does a location-based AR game concept produce the kind of engagement loop that makes it worth developing further? Skateboarding culture gave us a strong thematic frame because the practice is already defined by reading and reinterpreting everyday urban space as a physical challenge.
Mapping Real Geometry in Real Time
The technical core is an AR surface detection and plane-fitting system that identifies usable surfaces in the camera view and places obstacles at physically plausible positions and angles. The ramps follow the slope of a real surface. A rail placed on a pavement reads its length from the actual kerb geometry. This approach, grounding the AR objects in real surface data rather than placing them at a fixed position in space, is what makes the experience feel like a genuine skatepark rather than a floating UI layer. We built the obstacle physics to interact correctly with the surface planes, so a ball or a character rolling down a virtual ramp follows the angle of the real pavement it sits on.

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