Live Performance and Virtual Architecture
Stuart's technical build handles the simultaneous multi-user session, the real-time audio-reactive visual environment and the communication layer between Leslie's live performance inputs and the virtual world state. The VR environment responds to the musical performance: tonal shifts, rhythmic events and structural changes in the audio all feed into the behaviour of the visual world. Audience members experience the same environmental changes at the same time, which creates the shared witness quality that the work is built around. Leslie's performance is live for every showing, which means the piece cannot be replicated exactly. Each performance produces a different version of the environment even though the underlying architecture stays the same.