AR Masked Ball

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Interactive Installation
Experiential Design
Motion Design
Mixed-reality masquerade masks built with HoH Designs founder Charlotte Dillon. Wearable holographic masks that transform identity in real time. Exhibited at a live event.
AR Masked Ball — image 1
Holographic Masks, Real Events
The AR Masked Ball was built in collaboration with HoH Designs founder Charlotte Dillon, whose work sits at the intersection of fashion, identity and mixed reality. The project produced wearable holographic masks: physical accessories that, when viewed through an AR layer, transform into something between a sculpture and a living garment. The masked ball context gave the project a clear cultural frame. Masquerade has always been about the constructed self, the identity you choose to perform in a space where the rules are suspended. AR gave us the tools to push that construction into a new register, where the mask you are wearing and the mask others see are not the same object.
Wearable AR at a Live Event
The technical build had to work in a live event environment with moving people, variable lighting and no controlled camera setup. We built the AR recognition and overlay system to track the physical mask forms reliably under those conditions, which required a recognition approach more robust than flat marker tracking. The holographic overlays were built to move with the wearer, scale correctly at different distances and respond to the ambient light conditions of the venue without breaking the illusion. Charlotte designed the physical masks with the AR layer in mind, so the base forms were optimised for recognition as well as for the physical aesthetic. The collaboration between fashion design and technical build was close throughout.

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