Global scale, browser delivery
Champions League audiences are global and multi-device. We built the experience to perform on mid-range devices across a wide range of markets, treating performance optimisation as a reach decision rather than a polish exercise. A fan in a market where high-end smartphones are not universal should have the same experience quality as one using the latest hardware.After three seasons, the Ultimate Knockout built a body of data about Champions League fan behaviour across different markets, device types, and engagement moments. That data informed each season's development, creating a feedback loop between audience behaviour and product decisions that is only possible in a multi-year commitment.