CES 2024: The Most Noteworthy Experiential Tech We Couldn't Ignore

CES 2024: Experiential Tech Worth a Second Look

CES is always part trade show, part fortune-telling. Wade past the smart toasters and the third-iteration robot dogs and there's usually a small handful of products that hint at where the next year of experiential is actually heading. This year, three of them are still on our shortlist.

Three picks from the show floor

Twinkly's Matrix LED curtain

The Matrix is the densest pixel array of smart LEDs we've seen on a flexible curtain. Fully mappable, app-controlled, and built for content that responds to its surroundings rather than looping. The interesting thing isn't the spec sheet, it's what the spec sheet enables: a retail wall whose lighting reads the room, an installation whose surface flickers with the gallery's foot traffic. The piece hardware vendors have been promising for a decade, finally at the size and resolution where it stops being a tech demo.

The widening field of spatial computing

Apple's Vision Pro dominated the conversation, but the more interesting story at CES was the pack chasing it. Canon's mixed-reality headset concept made the strongest case for education and training. Historical tours that pull the past into the room. Simulations that let a trainee fail safely before they touch the real thing.

The XREAL Air 2 Ultra made the opposite case: spatial computing as something you wear casually rather than ceremoniously. Slimmer, cheaper, less like a headset and more like glasses, and useful enough to imagine a city walked through with overlays of context, navigation and shopping cues. Vision Pro is the reference point. The rest of the field is where most people will actually meet the medium.

Sony × Ghostbusters: Rise of the Ghost Lord

Of all the hardware demos at CES, the one we keep talking about back at the studio was a brand activation. Sony built a Ghostbusters experience that pulled together haptics, projection, real-time character work and audio so cleanly the technology disappeared. Mini-Pufts crossing the floor in real time. The Ecto-1 sequence vibrating through your feet. A floor that felt like marshmallow because Sony decided it should. That's the trick we keep chasing: multiple technologies tuned tightly enough that the audience stops counting them.

What it points to

None of these were the loudest things at CES. They were the most useful. The ones that would survive being lifted out of a Vegas convention hall and put to work on a real brief. Get in touch if you want to talk about putting any of them to work.

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